
VRoam
Overview
VRoam is a virtual travel app designed to connect users with immersive VR experiences of real-world locations. Whether inspired by a friend’s post, curiosity about a new destination, or simply a desire to explore, VRoam provides users with a seamless way to “travel” from the comfort of their home. Equipped with VR-guided tours led by locals, social media integration, and location-based recommendations, the platform enhances exploration and cultural appreciation—potentially influencing real-world travel decisions.
The Problem
Many people dream of traveling but face financial, time, or accessibility constraints. Additionally, traditional online research about destinations (via blogs, YouTube, or travel websites) often lacks the immersive experience needed to truly understand a place before booking a trip. VRoam aims to bridge this gap, providing users with a realistic and interactive preview of global destinations before they commit to visiting.
The Solution
VRoam acts as a hub for virtual travel, allowing users to:
Search & Discover destinations through direct search or social media-inspired recommendations.
Experience Guided VR Tours with local experts, offering unique insights beyond tourist brochures.
Engage with the Community, sharing experiences and encouraging real-world travel.
Key Features
Destination Search – Find and explore global locations in VR.
VR Tours by Local Guides – Gain insider knowledge on destinations.
Social Media Integration – Share experiences, reviews, and recommendations.
AI-Powered Recommendations – Personalized travel suggestions based on preferences and past visits.
Design & Development
• Figma was used for wireframing, prototyping, and designing the app UI/UX.
• Miro served as our brainstorming and collaboration space for user flows and feature ideation.
• The design process followed user-centered principles, ensuring accessibility and ease of navigation.
Team & My Role
As the project leader, I guided a team of three other designers through concept development, user research, and interface design. I spearheaded the initial idea, structured our workflow in Miro, and ensured our Figma designs aligned with our vision. Over three months, I coordinated our progress, resolved design challenges, and refined the final prototype.
Outcome & Next Steps
The project successfully demonstrated the potential of VR as a practical tool for travel inspiration. If developed further, possible next steps could include:
Integrating AI-driven travel suggestions for users based on their viewing history.
Testing VR prototypes with actual headsets to optimize immersive user experience.
Exploring partnerships with travel agencies or airlines to enhance real-world travel planning.
See the Prototype in Action down below